Winners or losers:
participants in fantasy games redefine leisure sportsby Joseph P. Flood
As a result of this new, unprecedented access to sport information, Geoff Reiss, senior vice president of ESPN Internet Ventures, suggests that fantasy sports leads all sports-related Internet use. "Nothing comes close to this. It's a really big deal," he said. Fantasy sports are now estimated to be generating more than $600 million per year in advertising and subscription fee revenues (Forbes Magazine, September 2000), and are one of the few business-to-consumer Web industries that actually makes money. Although this virtual reality participation in fantasy sports as recreation may seem benign, the level of physical inactivity, and the number of hours involved in fantasy sports, should grab the attention of recreation and park professionals and galvanize them into action. In addition to the excitement of virtual reality ownership, another major reason that people participate in fantasy sports involves the entertainment element. For some fantasy sport leaguers, this experience is a fulfilling substitute for attending an NFL, MLB, or other sports game. Baseball fans, for example, who have followed their favorite team since they were children--collecting baseball cards, going to professional games, collecting autographs, eating hotdogs at the outdoor ball parks--keep up with the news on players each and every day. Baseball fans have always pored over statistics and used them to argue the merits of their favorite players: DiMaggio, Williams, Mantle, Mays, McGuire, or Sosa to name a few. Who Are These Fantasy Sport Players? A fantasy sports player is a man or woman who owns a team, each year drafts a pool of players for a specific league (NFL, NBA, MLB, etc.), and then manages his/her team like a bona fide sports team owner. Being a fantasy sports team manager is an empowering and exhilarating experience requiring little investment. It brings all the pleasures of being George Steinbrenner with none of the headaches, risks, or financial investments. Fantasy sports has evolved to cover almost every sport genre: auto racing, baseball, basketball, bicycle racing, howling, boxing, cricket, dog racing, fishing, football, golf, gynmastics, hockey, figure skating, volleyball, softball, horse racing, lacrosse, rugby, skiing, soccer, tennis, and even tug of war. These fantasy sports are played nationally and internationally by millions of dedicated users. However, the National Football League and Major League Baseball are the two most commonly played fantasy sports. According to Esser (2003), the founders of fantasy football created a game that today inspires millions of players. As general manager the fantasy football league owner assembles his or her team of players, making sure riley have the right mix of passing, rushing and kicking. In some leagues the fantasy general manager ever) has to assemble a defense. Then, as the team's coach, the fantasy league owner picks the starting lineup for that week's games, making sure that the team's best players are healthy. One of the reasons that fantasy football has become so popular is that professional football is usually played only once or twice per week. This less hectic schedule makes it relatively easy for owners and managers to keep up with events occurring both on and off the field. According to the Fantasy Sports Trade Association (FSTA), there are seven basic steps to assembling a fantasy football team.
After football, the second major fantasy game played by millions of sport enthusiasts worldwide is fantasy baseball. Everyday more and more sports fans are becoming familiar with the rules and regulations of fantasy baseball and getting booked. Starting a baseball league is very similar to the process involved in fantasy football. Fans can even turn to their local newspapers for tips on organization, player selections and current statistics. As recently as 10 years ago, fantasy sports was the addiction of a few thousand American men and a mere handful of women. In its early days, players gathered at each other's homes at the start of their favorite season to draft teams of real-life players, spending hours studying the statistics and box scores of the players they drafted.
Are participants in fantasy sports, stretching the boundaries of what leisure means today? Or, are they just pushing the personal perceptions and comfort zones of what park and recreation professionals have determined recreation to be because of its rapid evolution? Recreation and leisure professionals must determine whether or not it is necessary for the profession to broaden the traditional definition of recreation and leisure. As professionals, most agree that leisure is both a combination of an individual's state of mind, and all activity engaged in without any sense of obligation. Kelly & Freysinger (2000), further propose that recreation, like leisure, involves both an individual's state of mind and an activity. Moreover, "recreation" is an organized activity with the purpose of restoring the mind, body, and spirit. Does participation in fantasy sports achieve this? It may depend on a number of factors--age and gender; the sport involved, and geographic location. One thing is for certain--the trend doesn't seem to be slowing anytime soon. Future Possibilities are Endless Beginning simply with friends gathering at houses and restaurants, fantasy sports have grown to be one of the largest Internet interaction sites in the world. Fast-forwarding to today, people interact with each other via the Internet by the millions, and over the next decade Internet site owners expect significant growth. FSTA commissioned a demographic survey through the University of Mississippi in 2003 to help businesses identify' the expectations of current players. More than 600 fantasy sports players responded to the survey, with the results showing clear trends. Fantasy football still holds the most popular status with 93 percent of respondents saying they prefer playing football to other sports. Sixty-three percent play fantasy baseball, 38 percent play fantasy basketball, 31 percent play fantasy hockey, 28 percent play fantasy golf; and 20 percent play fantasy NASCAR. The average fantasy participant has been playing football and baseball for more than six years and manages 2.4 teams per sport. More than 40 percent of the respondents use a draft method only for fantasy baseball, while more than half of the respondents compete in fantasy baseball leagues that draft and/or use an auction. Greg Ambrosious, president of the FSTA stated, "The survey not only identifies today's fantasy players, but also shows that they are more likely to play in more leagues this year and in more sports. The results project a very positive future for the entire fantasy sports industry." (Fantasy Sports Trade Association, 2003) Fantasy sports are being targeted as lucrative business opportunities for investors. According to a December 1999 Harris Poll sponsored by www.fanball.com, 29.6 million people age 18 and older play the following fantasy games: Basketball, baseball, football, hockey, golf and auto racing. Of those participating, approximately 85% use the Internet to do so. "That translates to about 15 percent of Americans eighteen and older", stated Carl Foster, president of FSTA. Fantasy sports are a growing industry generating millions of dollars each year in advertisements, revenues, and subscription lees. According to a FSTA report, about fifteen million Americans played fantasy football in 2002, which is an increase from four million in 1994. Although the money generated from fantasy leagues worldwide is undoubtedly a major factor, the reasons people participate in fantasy sports is wildly diverse. Everyone playing a fantasy sport, whether it is a major sport such as baseball or football, or golf or auto racing, receives different benefits from their participation. According to interviews conducted by Rosner (Cox News Service August, 2003), many players believe that participation in fantasy sports offers "a way of maintaining friendships in a mobile society where roots don't hold so firmly anymore." A potential downside to fantasy sports is that money is involved, and, like gambling, it can get out of hand for some people. However, the camaraderie, meeting new people, and the illusion of being an owner of a sports franchise may sometimes counterbalance the addiction element (Lightly, 2000). The fantasy of being in charge encourages fans to watch their favorite team play and ponder how they can make changes that will make their team more successful. On some level they are living a vicarious life while simultaneously enjoying the opportunity to see how their management skills pan out. But fantasy sports are not all positive. There are many red flags. One predominant problem is reflected in the statement of a fantasy sport fan that confessed he no longer cares about the outcome of real games anymore. Real, tactile, participatory experiences are taking a backseat to the clicking of a mouse.
As recreational professionals, ask yourselves whether this level of participation influences a parent's ability to teach their son or daughter how to play catch with a baseball, build a tree house, swing a racket, or learn the skill of fly-fishing Is this in fact a valid substitute for kicking a soccer ball or actually swimming laps? Will parental involvement in fantasy sports result in a failure to spend enough quality time with their children? Moreover, park and recreation professionals need to investigate the potential health care costs our society will incur as Americans move into an increasingly sedentary lifestyle. Today childhood and adult obesity as well as diabetes and heart disease, are becoming alarmingly more frequent medical issues. One challenge to the recreation profession is to begin investigating the influence fantasy sports has on families. A second challenge is whether parks should facilitate fantasy sports: For instance are teen recreation centers an appropriate location to facilitate this kind of activity? Recreation and park professionals can choose to be in the driver's seat as look in the rearview mirror. Although participants recognize few downsides to their participation, it seems prudent to monitor and continue investigating the long-term effects of this rapidly growing phenomenon. Fantasizing About the Future As park and recreation professionals position themselves for the future, they need to face this new and wildly popular "virtual reality" of fantasy sports and decide if it has long-term social ramifications or if it's simply a passing phase in the evolution of recreation and leisure. Although growing numbers of fantasy sport players enjoy the fun and relatively carefree experience of owning and running a team, it is important to remain cognizant of the potential problems directly resulting from this inactivity Park and recreation professionals must determine if the potential benefits of fantasy leisure outweigh the potential harm: Loss of quality family time, healthy interpersonal relationships, and sedentary lifestyles, which foster health problems. Most importantly, park professionals need to deckle if creating a virtual world is easier, and more reliable, as well as being more palatable for the younger generation than the one their parents experienced. The question is whether fantasy sports are "recreation wise" when television and computer screens dominate people's free time. If we want to ensure the words "play ball" mean beading out to the mound, versus turning on the computer, it is imperative that we unite in addressing the profound impact technology has, and will continue to have, on each of us. Let's work to make sure that Ernie Harwell was correct when he stated, "Baseball has been handed down from father to son, from generation to generation. I don't expect that to change" (Detroit.tzgers.mlb.com, 2003). Dr. Joseph Flood, Ph.D. has spent a career as a wilderness/park manager and has a life-long love of baseball. He has been leaching recreation management courses at East Carolina University for the past three years. COPYRIGHT 2004 National Recreation and Park Association COPYRIGHT 2004 Gale Group |